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Knotty Boxes by gonzalu Knotty Boxes by gonzalu
The shape itself is the result of terrific tutorial by ~matrixmode [link] (thank you) who featured it on his own awesome render here [link]

TopMod, MeshMan, 3DS Max, VRay, Photoshop

2560x1600 on d/l link
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:iconklavsh:
KlavsH Featured By Owner Jan 12, 2015
Hi Gonzalu
Great illustration. I would like to use it on a website, is that possible and what is the price?
Klavs
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:iconkgustafso:
Kgustafso Featured By Owner Sep 4, 2013  Hobbyist Digital Artist
Very cool! Great work:)
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:iconmistersingh:
mistersingh Featured By Owner Sep 3, 2013
Awesome work:)
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:icontopas2012:
Topas2012 Featured By Owner Sep 3, 2013  Hobbyist Interface Designer
great work :)
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:icondacrt:
dacrt Featured By Owner Sep 3, 2013  Hobbyist Digital Artist
Super nice ideia  looks amazing finishing
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:iconjason-c:
Jason-C Featured By Owner May 15, 2013  Hobbyist Digital Artist
That green cube is not following orders, grab it!!!! :police:
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:icongonzalu:
gonzalu Featured By Owner May 15, 2013  Hobbyist Photographer
LOL
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:iconvishnuofvideogames:
VishnuOfVideogames Featured By Owner May 15, 2013
New desktop background. This is amazing.
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:icongonzalu:
gonzalu Featured By Owner May 15, 2013  Hobbyist Photographer
Thank you...
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:iconkrypt06:
KRYPT06 Featured By Owner May 15, 2013  Hobbyist Digital Artist
excellent !!!!
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:icongonzalu:
gonzalu Featured By Owner May 15, 2013  Hobbyist Photographer
Thank you...
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:iconkrypt06:
KRYPT06 Featured By Owner May 15, 2013  Hobbyist Digital Artist
no problem ;)
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:iconmark-tamaro:
Mark-Tamaro Featured By Owner May 15, 2013  Hobbyist General Artist
I love what you did with the reflections. Way cool composition. Considering the file size of just one of those TopMod cubes it must have really given your rig a workout...even with 8 hyperthreaded cores maxed out. Phew! Worth it though. Turned out great!
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:icongonzalu:
gonzalu Featured By Owner May 15, 2013  Hobbyist Photographer
Thanks Matrix. I owe it to you for the tutorial... great stuff. Learned a lot from what is a seemingly simple process. Love it when that happens. So to your points on the processing (and since I am a geek, my favorite subject)

The render took about 9 hours, NOT because of the cube, but the damn reflections on the floor material OUCH! It predicted 5 hours up front and then when it hit the floor, it got stuck, and the clock kept ticking.

The only cube with an optimized MeshSmooth is the front green one. If you know 3DS, it was set at level 4 of smoothing which is pretty high. That brought the RAM use to about 29GB and then the CPUs kicked in to high gear.. indeed it took a toll :) I am of course still not happy with the GI baking the top of the cubes, but if I reduced it, it would be too dark. I didn't want to spend time re-doing the lighting so off it went as is.

Thanks again for the shape and tutorial on how to make it.
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:iconmark-tamaro:
Mark-Tamaro Featured By Owner May 16, 2013  Hobbyist General Artist
Glad the tut helped! I really suck at writing tuts, lol.
Not familiar at all with 3DS. Don't really understand the need for smoothing?
Does 3DS use instancing? Like...can you make 50 copies of 1 object and only one is really ummm...real?:D
Not even sure what I'm asking,LOL. Nevermind.
Got a render going now...6hrs and 26% done. eeeeeshhh. Might be done in another 12hrs.
It's the damn volumetric clouds. Sure hope it's worth it. We'll see.

I really like that reflection effect! Gonna try that next.
Persevere.:)
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:icongonzalu:
gonzalu Featured By Owner May 16, 2013  Hobbyist Photographer
6hrs? Oh yeah, I know the feeling. We need like 4 workstations, one for doing modeling, two for rendering and one for life (E-mail, Web browsing, shopping, etc.) :P
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:iconmark-tamaro:
Mark-Tamaro Featured By Owner May 16, 2013  Hobbyist General Artist
That would be the PERFECT setup! Multiple monitors too!
Hated to do it but pulled the plug on that render. After 19 hrs. it was at 32%. Hadn't even reached the heavy part of the render.:(
Dialed back the quality just a hair and re-rendering.
I think it's time to put spare parts together and start farming, lol.
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:icongonzalu:
gonzalu Featured By Owner May 17, 2013  Hobbyist Photographer
It really should be easier to do a farm. Too many shared directories etc. These guys should move into the 22nd century and create a pipeline that is exposed via HTTPS and completely inclusive. This could also allow for folks to simply share spare CPU cycles over the Internet. No pre-requisites... just a space CPU cycle ... that way anyone can render anywhere as long as you have permission ... I have a ton of CPU cycles at work but the idea of installing and sharing etc. is daunting...
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:icongonzalu:
gonzalu Featured By Owner May 16, 2013  Hobbyist Photographer
You really ought to consider doing more tuts. You are actually EXCELLENT since you are very detailed and step-by-step-like which is a must for me. I love to cook, but I love to follow recipes to the letter. Go figure. I am willing to go at it alone, but only after being hand-held for some time LOL.

3DS definitely has this feature and more. So above, all the cubes are fake, only the left front most one is the real one. The green one is a COPY the rest are just instances.

The actual layout is an array function where you do nothing more than push sliders around until you get the layout you like, the quantity, rotation scale etc. just the way you like it, with preview and then hit GO... it is very useful.

Let me know if I can help.
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:iconmark-tamaro:
Mark-Tamaro Featured By Owner May 16, 2013  Hobbyist General Artist
Okay, ya. Vue has something similar to instancing. I think Maxwell does too. Soon as I'm done re-rendering my Vue scenes Ima dive into Maxwell and Modo. Can't wait! Thanks for offering to help. 'preciate it!:nod:
Persevere...
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May 14, 2013
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