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November 30, 2007
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:icongonzalu:
Sputter in Glass Shader
...

I was away on business in Las Vegas all last week. I figured I leave the render computer, well, rendering :-) So I let it chew on this one which was a tough one. Original is rendered at 6400x400 for printing large and the shader was changed from a glossy plastic to a glossy glass like shader to reveal the internal structure somewhat. I failed to show it as well as I intended to, but given that it took so long and that I was away, I am pretty happy with the results.

Render took exactly (as per V-Ray Status Window)

503411.6 Seconds

or

139.836556 Hours

or

5.82652315 days

@ 6400x4000

Posted at 2560x1600 for D/L

TopMod, 3D Studio Max Photoshop
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:icongonzalu:
*gonzalu Apr 27, 2013  Hobbyist Photographer
Thanks all...
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:iconluxxeon:
~LuxXeon Jan 4, 2013  Student Digital Artist
Gorgeous. Really impressive render, and the shape is amazing.
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:iconfeniksas4:
Very nice work:)
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:iconredswiss:
~redswiss Jan 13, 2008   Interface Designer
awesome :omg:
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:iconopi8:
looks awesome!!!
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:icongonzalu:
*gonzalu Dec 6, 2007  Hobbyist Photographer
thanks ! :-)
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:iconjason-c:
=Jason-C Dec 3, 2007  Hobbyist Digital Artist
Looks great, love the tiny refractions. :D
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:icongonzalu:
*gonzalu Dec 3, 2007  Hobbyist Photographer
Thanks :-) I was shooting for clearer internals... but I screwed up the refract settings :-( Oh well, next time I go away I'll try again LOL...

Cheers!
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:iconrelhom:
Nice work!
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:icongonzalu:
*gonzalu Dec 2, 2007  Hobbyist Photographer
thanks! :-)
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