Sputter in Glass Shader
I was away on business in Las Vegas all last week. I figured I leave the render computer, well, rendering
So I let it chew on this one which was a tough one. Original is rendered at 6400x400 for printing large and the shader was changed from a glossy plastic to a glossy glass like shader to reveal the internal structure somewhat. I failed to show it as well as I intended to, but given that it took so long and that I was away, I am pretty happy with the results.
Render took exactly (as per V-Ray Status Window)
Posted at 2560x1600 for D/L
TopMod, 3D Studio Max Photoshop